class
shader_tclass for creating and managing shaders in OpenGL
shader_
Constructors, destructors, conversion operators
-
shader_t(shader_
type_ t type, const std:: string& code) - constructor
-
shader_t(shader_
type_ t type, std:: istream& code) - constructor
-
shader_t(shader_
type_ t type, std:: istream&& code) - constructor
Function documentation
glpp:: core:: object:: shader_t:: shader_t(shader_ type_ t type,
const std:: string& code)
constructor
Parameters | |
---|---|
type | [in] shader type |
code | [in] shader code |
Constructs a shader_
glpp:: core:: object:: shader_t:: shader_t(shader_ type_ t type,
std:: istream& code)
constructor
Parameters | |
---|---|
type | [in] shader type |
code | [in] shader code |
Constructs a shader_
glpp:: core:: object:: shader_t:: shader_t(shader_ type_ t type,
std:: istream&& code)
constructor
Parameters | |
---|---|
type | [in] shader type |
code | [in] shader code |
Constructs a shader_